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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
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What A Day: Stitt Down And Shut Up by Sarah Lazarus & Crooked Media (07/15/20)

"If it’s Goya, it has to be good." - Ivanka Trump, violating federal ethics rules

Bean Here Before

With hospitals filling up and businesses shutting back down across wide swaths of the country, the Trump administration seems to have no pandemic strategy beyond sowing confusion and flogging beans.
Meanwhile, life comes at you fast.
The Trump administration condemned the country to a second surge of infections by refusing to coordinate a national response, leaving even the best state leaders to adopt piecemeal solutions by trial and error. Rather than try a different tack the second time around, Trump has committed to undermining widely trusted health experts and hiding the data that makes even those local decisions possible.

Look No Further Than The Crooked Media

Last week the Adopt a State program sent out our first Call to Action emails, and (without a hint of bias here) Florida crushed it. Team Florida has already raised upwards of $42k to support a Virtual Voter Registration Program—that will help reach 400,000 Floridians, which could cover Trump's margin of victory almost four times over.
We'll be sending each state team new calls to action every week via email, so keep checking your inbox and getting those actions done. And if you haven’t already signed up, head on over to and join the thousands of volunteers looking to flip some swing states.

Under The Radar

The new head of the Postal Service has implemented major operational changes that could slow down mail delivery. Postmaster General and Trump donor Louis DeJoy instructed employees to leave mail behind at distribution centers as needed to avoid delaying mail carriers from completing their routes, a change from postal workers’ traditional mandate to not leave letters behind for the next day. DeJoy cited the agency’s need to cut costs, but the decision could chase away more customers and put the Postal Service in a deeper financial hole. It could also prove disastrous in November, when voters could lose access to mail-in ballots due to slow delivery. The Treasury Department has continued to hold a $10 billion emergency loan hostage until USPS gives in to Trump’s political agenda, and Congress has yet to provide additional funding.

What Else?

President Trump’s lawyers have renewed their efforts to block the release of his tax returns, and now plan to argue that the Manhattan district attorney’s subpoena was too broad and politically motivated. While the Supreme Court slapped down Trump’s first legal claim, it left the door open for him to keep the returns in limbo indefinitely with fake new arguments.
Trump’s also not above straight up ignoring Supreme Court decisions. The administration is still rejecting new DACA applicants, in violation of last month’s ruling.
Some of the most high-profile accounts on Twitter were compromised by bitcoin scammers. Hackers took control of the accounts of Barack Obama, Jeff Bezos, Joe Biden, Elon Musk, Apple, and many more.
The largest U.S. banks have started stockpiling billions of dollars, reflecting their assumption that the recession won’t be easing anytime soon.
Jeff Sessions lost his Alabama Senate primary runoff to Tommy Tuberville, crushed under the presidential boots he never stopped licking Trump’s former physician Dr. Ronny Jackson won his GOP primary runoff for a Texas congressional seat, and Sara Gideon won the Democratic nomination to challenge Sen. Susan Collins (R-ME). In the grander scheme, there are now at least 11 GOP congressional nominees who support QAnon and Republican leaders are quietly backing them.
Gov. Mike Parson (R-MO) said Trump will be “getting involved” in the case of the McCloskeys, the St. Louis couple who pointed guns at Black Lives Matter protesters. Trump passionately defended them on Tuesday, and, in a separate interview, downplayed police violence against Black people and defended the Confederate flag.
Ghislaine Maxwell has a secret husband, according to prosecutors at her bail hearing. Maxwell pleaded not guilty and was denied release on bail.
ViacomCBS cut ties with Nick Cannon over antisemitic comments he made on a podcast.
Kanye West’s presidential campaign to help Donald Trump win re-election has come to end, according to his advisor, though he just made it onto the ballot in Oklahoma, so as with all Kanye news, who the heck knows.
Attn PBS millennials: A Wishbone movie is in development. Our generation has been saddled with two recessions, 9/11, and the worst public health crisis in 100 years, but by god, we still have a Jack Russell Terrier who loves to read.

Be Smarter

Fatal drug overdoses are likely surging during the pandemic. Drug deaths in the U.S. reached record numbers in 2019 after falling the year before, and the pandemic may be worsening the resurgence. A report in May found overdose rates have increased by an average of 20 percent across six states in 2020, and recent drug tests have found a substantial increase in illicit drug use, as well as a geographic spread of fentanyl. Overdoses were increasing before the pandemic, but it’s definitely not helping: Social isolation puts addicts at greater risk, treatment centers have been disrupted, and people who have overdosed are more likely to avoid emergency rooms out of fear of infection.

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Is That Hope I Feel?

Leaders in Asheville, NC, voted unanimously to provide reparations to the city’s Black residents.
Virginia has become the first state to adopt statewide emergency workplace safety standards in response to the coronavirus.
British artist Marc Quinn erected a statue of a Black Lives Matter protester in Bristol, on the plinth that used to hold a statue of slave trader Edward Colston.


XKCD Comics on Twitter: "COVID Risk Chart"
submitted by kittehgoesmeow to FriendsofthePod [link] [comments]

What A Day: Kemporary Insanity by Sarah Lazarus & Crooked Media (07/16/20)

"I don’t have Bitcoin, and I’ll never ask you to send me any." - Joe Biden, with the most keepable promise of his campaign to date

Why Can't ICU

Multiple states are poised to run out of hospital beds and supplies, the White House has seized control of new hospitalization data, and some Republican leaders are still actively thwarting measures that keep people out of the hospital. What could go wrong?
Outside the White House, some Republicans have read the polls and opted to rescind whatever loyalty they had left.
This week marks a disturbing new chapter in the pandemic, with the Trump administration further compromising the transparency of public-health data and ramping up its purge of officials seen as potential leakers. If ever there was ever a moment for congressional Democrats to loudly demand answers, this would be it.

Look No Further Than The Crooked Media

Last week the Supreme Court dropped a historic ruling on a case determining the reservation status of Eastern Oklahoma—the very case that the Crooked podcast This Land explored last year.
Today, Cherokee journalist and This Land host Rebecca Nagle released a bonus episode breaking down what this Supreme Court decision means, and what’s next. You can listen to season one of This Land on Apple Podcasts or anywhere you listen to podcasts—plus the just-dropped bonus explainer episode—out now

Under The Radar

The Supreme Court just dealt a major setback to restoring the voting rights of people with felony convictions in Florida. The Court’s conservative majority left in place a temporary federal appeals court order staying a lower-court ruling that should have cleared the way for hundreds of thousands of Floridians to vote. As a result, people in the state who have completed felony sentences but still have outstanding court fines or fees remain barred from voting. For those keeping score: The Roberts Five will intervene to block orders that make it easier to vote (see: Wisconsin, etc.) but will not intervene to block orders that make it harder to vote.
There are a few levels of cruelty here. First off, this is an unconstitutional poll tax, plain and simple. Second, Florida frequently has no idea how much these voters owe: even when they can afford to pay, it’s often impossible for them to do so. And most insanely, as Justice Sonya Sotomayor noted in her dissent, voters who registered before this ruling was stayed will remain on the rolls, but won’t be notified that they’re once again ineligible, and thus could be prosecuted for trying to vote. The fight isn’t over, but it’s unclear if it will be resolved before November. If you’re in a position to give, you can help with a contribution to the Florida Rights Restoration Coalition. Also, adopt Florida.

What Else?

Russian hackers have tried to steal coronavirus vaccine information, according to the U.S., U.K., and Canada. The hackers have targeted organizations researching vaccines with spear-phishing and malware. The U.K. has also accused Russia of trying to meddle in its 2019 election by leaking sensitive U.S. trade documents.
Anywho, good thing President Trump ordered U.S. intelligence to share more information with the Kremlin, which Russia has been using to (checks notes) try to assassinate Chechen dissidents in Europe.
Centers for Medicare and Medicaid Services chief Seema Verma violated federal rules when she steered millions of dollars in contracts to GOP allies, according to the HHS inspector general.
The Justice Department carried out a second federal execution following a late-night, divided Supreme Court ruling. Wesley Purkey was killed by lethal injection in spite of pending litigation about his competency to be executed. Quite a 24 hours for the Roberts Five.
Trump demoted Brad Parscale from his role as campaign manager, replacing him with Bill Stepien. Parscale won’t be going far—he built the campaign’s digital operation, and his private company provides a handy means of funneling money to Eric Trump’s wife and Don Jr.’s girlfriend.
In other corrupt mishandling of campaign funds, the Trump Victory PAC paid about $400,000 to the Trump International Hotel between April and June, and Trump’s for profit businesses have pocketed at least $970,000 in federal funds, and probably much, much more than that.
George Floyd’s family has filed a civil rights lawsuit against Minneapolis and the police officers involved in his death. Newly available police camera footage showed Floyd pleading for his life during his fatal arrest.
More than 80 people were arrested outside the home of Kentucky’s attorney general, where they were demanding justice for the police killing of Breonna Taylor.
Bestselling author Mary Trump said she witnessed “knee-jerk antisemitism, a knee-jerk racism” among her family: “Growing up, it was sort of normal to hear them use the n-word or use antisemitic expressions.”
Just making sure everyone knows about Ziwe Fumudoh?

Be Smarter

The Trump administration may impose a travel ban on members of China’s Communist Party and their families. It’s a little easier said than done: The Chinese Communist Party has 92 million members, and the U.S. has no easy way of identifying them. The draft of the plan would also authorize the government to revoke the visas of CCP members who are already in the country. The ban would be the Trump administration’s most aggressive move against China since Trump initiated the trade war in 2018, and would almost certainly provoke retaliation against Americans looking to visit or stay in China.

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Is That Hope I Feel?

Oxford scientists found early evidence that their potential coronavirus vaccine provides “double protection”: volunteers who received the vaccine showed both antibody and T-cell responses. If all goes well in future trials, that vaccine could be available as soon as September.
New polling research found that Americans are overwhelmingly in favor of bold government action on climate change, and skeptical of Republican attacks on climate action.
Target and CVS are the latest major retailers to require customers to wear masks.
LGBTQ political representation increased by 21 percent in the past year.


Carey O'Donnell on Twitter: "Ivanka talking to her gay friend one night while abroad during junior year of college"
submitted by kittehgoesmeow to FriendsofthePod [link] [comments]

Someone tried to blackmail, me all I have is their bitcoin number

I just got a blackmail Email.....I edited the password because it was semi close to my current one. I used this a long time ago before I started adding extra letters and signs to my passwords. I don't even have a web cam on my PC, or look at adult stuff in the middle of my living room. Can someone find out who this person is or what can be done. I don't want someone to really fall for this scam/blackmail.
I'm aware, (********), is your pass word.
I need your full attention for the coming Twenty-four hrs, or I will make sure you that you live out of shame for the rest of your life.
Hello there, you do not know me. However I know all the things concerning you. Your fb contact list, mobile phone contacts plus all the digital activity on your computer from previous 147 days.
Consisting of, your masturbation video clips, which brings me to the primary motive why I am writing this specific e-mail to you.
Well the previous time you went to see the adult porn webpages, my malware was triggered inside your pc which ended up recording a eye-catching footage of your masturbation act by activating your web camera.(you got a really weird taste by the way haha)
I have got the entire recording. If you think I 'm fooling around, just reply proof and I will be forwarding the recording randomly to 5 people you know.
It may be your friends, co workers, boss, mother and father (I'm not sure! My system will randomly pick the contact details).
Will you be capable to look into anyone's eyes again after it? I question that...
Nonetheless, it doesn't need to be that way.
I want to make you a 1 time, non negotiable offer.
Get USD 2000 in bitcoin and send them on the below address:
b***c1qqevq4h5j3tjsuk5rstfntuezjdy3tpz2644jea[case SENSITIVE so copy & paste it, and remove *** from it]
(If you do not know how, look online how to purchase bitcoin. Do not waste my valuable time)
If you send this 'donation' (we will call it that?). Right after that, I will vanish and never make contact with you again. I will get rid of everything I've got in relation to you. You may proceed living your ordinary day to day lifestyle with zero concern.
You've got 24 hours in order to do so. Your time starts as quickly you read this email. I have got an one of a kind program code that will tell me as soon as you go through this email therefore don't try to play smart.
submitted by Discordmaru to Bitcoin [link] [comments]

Your heresy shall stay your feet – why you shouldn’t just invest in equities

The most popular approach to reaching FIRE here in Australia seems to be investing solely in equities, either Australian only or with some international shares as well.
It’s a strategy expounded by some of the more prominent bloggers and any questions on Reddit or the like about how to invest to reach FIRE usually get a bunch of responses talking about various equities only portfolios.
Given the great returns that shares have had historically and especially over the last 10 years or so, it’s easy to see why this is a popular strategy. Which is why I wanted to write about how it’s probably not actually going to be the best idea for most people.
Quick disclaimer: As is always the case you should not plan your finances around what some random person on the internet says. Everything which is written here is of a general nature at most and is certainly not specific professional advice for you and you should not be relying on it when making decisions. Whilst every endeavour is made to provide accurate information at the time of writing you should be talking to a licensed professional about any specific areas of your finances, taxes etc. Also, it’s going to be really embarrassing if it all goes pear shaped and you have to explain that it did so because you read about something from a random blogger. Moving on!
I live in Australia, why do I need to invest in equities in other countries?
There are certainly some very good reasons to invest in Australian shares. You don’t have to worry about currency movements as much, there aren’t any annoying forms to have to fill out so that other countries don’t tax you more than they should, you’re supporting Australian companies and workers etc.
There are also a lot of problems with this though. One of the problems that is frequently brought up is that in Australia the 10 biggest companies make up about 40% of the index. The below is from Vanguard’s factsheet for VAS and it shows that the top ten companies make up 42.0% of the ASX 300 as of 31st August.
Which is obviously a pretty big percentage, but isn’t actually that unusual globally as per the below chart. Australia is really around the middle of the pack, although a lot of the countries where the top 10 make up smaller percentages of the index have much bigger markets.
What is more of a problem to my mind at least is that so much of the Australian market is focussed on just two sectors, Financials and Materials.
The Financials sector makes up 31% of the index, and in fact the big 4 banks are about 21% of the entire index. Given that they’re almost entirely domestically focussed with few growth opportunities here and with a very large amount of their earnings coming from residential mortgages in what seems to me to be a very highly valued property market, I’m not super keen on having my money invested only in Australia.
Similarly with Materials making up about 17.5% and most of this being companies that dig stuff out of the ground and export it and are largely reliant on continued good relations with China, it doesn’t strike me as being a great growth sector either.
I could be wrong on all of this of course (and have been wrong about all sorts of investment ideas in the past) but personally I would prefer a bit more in the way of diversification and growth prospects because otherwise you’re essentially taking a bet on housing staying strong and China continuing to buy our resources.
If I look at MSCI World ex-Australia (VGS), Financials and Materials are a much smaller part of the index so by buying international equities I have a lot more diversification and I get exposure to industries which have lower representations in Australia like IT, Health Care and the like and which are probably likely to see more growth in my opinion. Again, I could be wrong about all of this but that’s part of my thinking here.
There is also some diversification benefit from investing in global equities, in that although the Australian sharemarket is likely to closely follow what global markets are doing ie if they go up or down so will the Australian market but the reverse doesn’t necessarily hold true.
So if the Australian share market has a fall due to overinflated property prices for example, stockmarkets areoudn the globe are unlikely to get hit on the back of this. So to me it makes a lot of sense to invest not just in Australian equities but International ones as well.
Why should people invest in anything other than equities?
I mentioned in my post explaining bonds that I actually have about 21% in investments other than equities. That’s a mix of cash, fixed income, REITs, and infrastructure investments.
I also talked about one of my favourite FIRE bloggers the FI Explorer having about 30% of his investments in assets like bonds, gold, and bitcoin as of his last update.
The idea of investing in those other asset classes is that hopefully when equities fall or aren’t doing much, these other assets will go up in value. Historically speaking bonds tend to go up in value when equities are falling significantly. Likewise gold tends to rise when stocks go down. I’m less convinced about Bitcoin as an investment but it’s worked as a hedge so far is my understanding, and it’s not as though it’s me who is invested in it.
As someone who has spent a lot of time studying finance for both formal qualifications and my own enjoyment (yes really) I’m very aware of the fact that equities are a pretty volatile asset class.
I’m not talking about the stupid stuff on the news about billions being wiped off or added on to the value of the sharemarket that the media loves to talk about, that’s irrelevant because what it actually means is the Australian share market went down or up 0.1% or something similar that I don’t care about.
What I do care about are the big falls in the value of the market, and thus my investments. It doesn’t actually make much of a difference to me mathematically at this point in time because I’m still a long way from hitting my FIRE number, in fact it’s actually a net benefit because I can invest at a lower price.
Psychologically though it can make a difference. I talk a lot about the math behind FIRE, but in a lot of ways the behavioural aspects are more important.
I can tell you from experience that it’s not a lot of fun seeing your net worth drop by $100k or more when the market decides to go down by double digit percentages as it did for the last quarter of 2018. As much as you might assume it’s only temporary it doesn’t feel like that at the time and you start wondering if this time is going to be different.
I would say that I’m actually far more relaxed about this stuff than most people because after 20 plus years in finance (mostly in equities/equity linked products) which includes the dot com crash, the GFC, the Greek debt crisis, the taper tantrum and all the other moves up and down over that time period I’ve got a fair idea what it feels like to see my net worth drop and be nervous about the state of the markets and my investments.
Certainly from the number of conversations I’ve had with people who freak out about a 2% drop it seems like I’m a lot calmer about the volatility of shares. Despite that I still want to reduce the chance of big falls in the overall value of my portfolio as much as possible, to have some investments which zig when equities zag so to speak.
Investments like treasury bonds are great for this, because they tend to appreciate in value when the market falls as shown in the graph below taken from this excellent post showing what bonds have done when stocks crashed over the last 30 years or so. The numbers are for the US but would likely be very similar for Oz.
The chart below from this post by one of my favourite finance bloggers (Ben Carlson at a Wealth of Common Sense) shows the performance of stocks and bonds during bear markets over the last 70 years or so, again this is for the US rather than Australia.
The same author wrote this amusing post after Bank of America declared the 60/40 (stocks/bonds) portfolio dead. 60/40 is the rule of thumb asset allocation for US investors, here in Australia your super fund will tell you they’re more like 70/30 even though they’re probably more like 90/10. Again, that’s a post for another time. In any case, as he says in the post a 60/40 portfolio gave you an 8.1% return vs 9.5% for stocks, but had 40% less volatility. I’m happy to trade some return for a lot less volatility.
My point is that although having some money in bonds is not going to be enough to stop the value of my portfolio falling a bit especially given that most of my portfolio is still made up of equities, it will hopefully be enough to stop it from being cut in half as would have been the case for equity only portfolios in the GFC.
So bonds to me are a safety net, both emotionally and financially. Having that safety net in place means that I’m more likely to be able to stay the course. However depending on the timing of any stock (or bond) market crashes they may actually help me reach my goal faster. If there is a big stock market crash right before I would have hit FIRE and bonds haven’t been too much of a drag in performance along the way, then bonds will reduce my losses and help me get to my FIRE number faster than an equity only portfolio will.
What else can you invest in to diversify?
As I mentioned above another asset which can serve well as a diversifier is gold, although personally I don’t like it because even though it has worked historically there is no real reason why it should do so. Warren Buffett has this great quote about gold. “[Gold] gets dug out of the ground in Africa, or someplace. Then we melt it down, dig another hole, bury it again and pay people to stand around guarding it. It has no utility. Anyone watching from Mars would be scratching their head.” So I don’t invest in gold personally, but if others want to I can see how it makes sense based off what has happened historically.
Similary with Bitcoin which I think of as being even sillier, yes it has worked as a diversifier in the short time it has been around but it has even less utility than gold and basically is worth something only because there are a bunch of people who are willing to keep believing it is worth something. Maybe it’ll keep on working, maybe it won’t, I’m not planning on buying any either way.
As I said above I do have some other investments like property (REITs) and infrastructure as well, I don’t think these are necessarily great for helping me out if the stock market crashes but they may help a little, and in the meantime in years when the stock market goes up but not by much these may well do better for me. In fact over the last 20 years for the US, both bonds and REITs have outperformed stocks.
So maybe I should actually have more money in bonds and REITs than what I currently do!
Does diversification help when you retire?
Dan at Ordinary Dollar has done some great work on optimal asset allocation and longer retirement lengths looking at a mix of Australian and US stocks and bonds.
Combining the findings of the two posts, if you have an 80/20 portfolio you get pretty close to the same probability of a succesful retirement as 100% equities but with a lot less volatility. Sounds like a pretty good deal to me!
It also shows that a 100% allocation to Australian equities (or to US equities for that matter) is not as effective as a more diversfied portfolio, particularly over longer time frames.
The benefits of diversification
What I’m aiming for in my portfolio is a mix of assets that will go well in most circumstances without too much volatilty, and when stock markets crash won’t fall by as much. This will help me out psychologically by having smaller falls in net worth along the way so I don’t panic when markets are falling, and as I’ve said above might well get me to FIRE faster than an all equities portfolio anyway.
It will also help me when I have retired because as it turns out having some diversification actually gives me a higher likelihood of a successful retirement!
Are you all in on equities, or do you have other assets to diversify your portfolio? Has this post changed your mind?
Original post with pretty pictures and graphs here.
submitted by AussieHIFIRE to fiaustralia [link] [comments]

Algorand 2.0’s New Non-Turing-Complete Smart Contracts Are a Function, Not a Bug

Algorand 2.0’s New Non-Turing-Complete Smart Contracts Are a Function, Not a Bug
Proof-of-stake blockchain Algorand now helps sensible contracts.
The Algorand Basis launched an replace to the blockchain’s protocol on Thursday, including decentralized finance (DeFi) options plus the long-awaited sensible contracts. “Algorand 2.0” is the most important enlargement of the community’s capabilities for the reason that community’s launch in June 2019.
“With this launch, new options and easy developer assets allow new use circumstances and broader adoption of blockchain general,” Algorand CEO Steve Kokinos mentioned in a assertion.
For months Algorand workers have been hinting on the pending growth. It’s the primary time Algorand has supported sensible contracts, the code-driven contracts that may monitor and execute the phrases of formal agreements over time.
Algorand’s ASC sensible contracts have back-end variations from the sensible contracts pioneered by blockchains like ethereum. That’s as a result of Algorand’s new in-house programming language Transaction Execution Approval Language (TEAL), is non-Turing-complete.
Turing completeness is a measure of a programming language's skill to simulate one other programming language and presumably manipulate its personal programming directions.
Practically all trendy programming languages are Turing-complete, however Algorand touts TEAL’s distinction as a function, not a bug. TEAL sensible contracts are safer to jot down and execute, regardless of having extra restricted potential performance, Algorand argues.
“We don’t imagine that turing-complete is critical for almost all of the use circumstances,” mentioned Paul Riegle, head of product at Algorand. “It provides immense assault floor and a probably steep efficiency impression.”
Easier performance might imply higher safety – or, at the very least, a extra easy path to making sure ASC contract coders don't inadvertently lose property. It's simpler and quicker to examine a sensible contract code for errors when its programming language excludes recursive logic, in response to Hacker Midday.
READ Square Crypto Is Creating a ‘Lightning Development Kit’ for Bitcoin Wallets
The usual asset issuance (ASA) operate brings widespread tokenization options to Algorand, and can also be a baseline DeFi instrument.
The muse’s developer web page mentioned any asset will be digitized and saved on-chain with ASA.
Algorand additionally launched batch transaction performance with the Atomic Transfers function launched Thursday.
With the brand new instrument, customers can carry out advanced token transfers – reminiscent of round trades and inner account settlements – in a single transaction, the developer web page mentioned.
The muse mentioned that Algorand 2.Zero doesn't impression Algorand’s sharia compliance certification, with different key options remaining unchanged.
Algorand has a market capitalization of $108 million, in response to Nomics, and ranks because the 48th-largest blockchain, in response to CoinMarketCap.
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Coinviva Market Weekly Report - Week of 05/04/2020

Coinviva Market Weekly Report - Week of 05/04/2020

BTC/USD Hourly Chart
The Bitcoin price was able to break out of the upper Keltner channel at $6,540 and reached as high as $7,285 at one point. It went back to $6,818 which is near the resistance level from last December. The higher highs and higher lows show that the price is back on an upward trend.
The BTC price is expected to test the $7,140 resistance next week. If the momentum keeps up, the price can potentially go back to $7,650 in the medium term. For the time-being, wait for the price to break above the Keltner channel again near $7,000 and then enter a long position, with support at around $6,650.
Review of the week:
Despite the economic downturn induced by the coronavirus pandemic, Kraken CEO Jesse Powell predicts that Bitcoin (BTC) and the crypto industry as a whole will perform well in the months ahead. In an interview with Forbes, Powell reveals that while many companies are laying off workers, the San Francisco-based exchange is increasing its staff by nearly 10% due to an uptick in interest in the cryptocurrency market at large ever since the coronavirus surfaced in China. He says that both the cryptocurrency and traditional markets have their share of retail investors who make trades on a whim, and that Bitcoin has remained relatively stable, with the price rebounding by 30% plus last week.
A closely-watched Bitcoin (BTC) whale Joe007, who earned $20 million in realized profits on Bitfinex between February and March, says he expects more pain ahead for the global economy and predicts waves of volatility as governments push to prop up traditional markets and combat a devastating loss of jobs: “It is going to be the biggest economic shock of our generation. It will unfold in waves and over time, giving false hopes and then crushing them. The focus of the crisis will be shifting through different areas. Attempts to alleviate and solve one crisis will lead to more mess.” He expects investors to continue shifting assets to US dollars – a dynamic that pummeled equities and the crypto markets in March.
In a letter to investors, CEO and co-founder of Quantum Economics, Mati Greenspan, says Bitcoin’s recent crash, along with traditional markets, is not surprising. He argues that concerns are overblown regarding whether the leading cryptocurrency still has a future after the volatile pullback: “There seems to be an existential question going around the crypto market at the moment where people are saying that if bitcoin can’t rise in this environment then it probably doesn’t have much of a reason to exist at all. After all, the narrative of using bitcoin as a safe haven in times of financial stress has been a rather strong one throughout the years and so now should really be BTC’s time to shine. Bitcoin was invented to give us an alternative to money that is controlled by governments and banks. The volatility is largely due to the fact that it’s quite new and adoption rates are unstable, which leads to large levels of speculation. So, a measure of success would be to see bitcoin remain on a slow but steady incline, rather than zooming towards the moon due to global uncertainty.”
Disclaimer: The above market commentary is based on technical analysis using historical pricing data, and is for reference only. It does not serve as investment or trading advice.

About Coinviva:
Coinviva aims to create the best crypto financial services ecosystem for both institutional and individual investors. We provide reliable fiat funding options, excellent trading liquidity, bank security level custody and one-stop high liquidity provision on-site & off-site. Our founding management team all come from top tiered investment banking (e.g. JP Morgan, Morgan Stanley, Bank of America Merrill Lynch), with fully comprehensive financial institution operation experience.
submitted by Coinviva to u/Coinviva [link] [comments]

Garena literally makes League unplayable

Prior to 2017, Garena has been using Garena+ as a sort of launcher hub for all their games (LoL, HoN, etc.), so you have to log-in to garena then look for your game click it and launch/update it from there. But in 2017 they decide to shift to a new launcher called Garena2.0. They still supported the old Garena+ launcher until around late 2017, but after that they made updating the game impossible unless you were using Garena2.0. So you uninstall g+ and go to 2.0
Garena2.0 has been filled with bugs since the beginning, and Garena isn't even trying to fix them. Whenever you open the 2.0 launcher, it will immediately take up all bandwidth downloading something (I have no idea what it is), even when your client and games are all updated. When you try to update your game, garena will give you an arbitrary progress bar, at 10% it will say "optimizing resources", at this point bandwidth throttles, and it stays at optimizing resources for about 30 minutes. Here's the fun part about this, let's say your dl speed is 3mb/s. Only 1.5mb/s is going to downloading the patch, the other 1.5mb/s is garena downloading something (something I don't know again).
Okay, so you get past the first 30 minutes of optimizing resources, only half of your speed goes to downloading the patch, and the other half to god knows where. It will download pretty normally until 25%, where they'll tell you garena2.0 was unable to fetch the patch, so it'll ask you to either cancel patching and dont play the game, or download the unzipped patch. So normally, patches are like 600mb or so, but this unzipped patch is about a few gigs in my experience. that may not be much for most of you, but internet is pretty shitty in asia compared to the west. Plus the fact that only half my bandwidth goes to downloading? I can leave it downloading at 2 in the morning, and I can come back after my classes at 5 in the afternoon and it's still not done.
So normally, a patch can take a day to download properly.
The best part is Garena has been deleting forum posts regarding these issues, because fuck you.
And before, someone brings it up, if you think my g2.0 is/has a virus, probably. But I got my launcher from their site. And I've been experiencing this since around nov 2017, and I did a clean wipe of my computer and redownloaded g2.0 from their site in january 2018. So fuck me sideways amirite?
EDIT 1: so I just woke up to this, it kinda blew up, I'll make another edit in a few minutes when I properly wake up. I'll try to answer (with my experience) some concerns raised in the thread.
EDIT2: wall of text
What is this kernel mode driver people are talking about???
At around March-April of 2017, some guys found that garena was placing a kernel mode driver in computers that install it (Garena). " this Kernel mode driver has highest level of access to your computer," understates the possibility of this. With this KMD, Garena could potentially, access your computer from anywhere, log all your keystrokes, force a shutdown, etcetc. It's essentially a virus just waiting for Garena's orders. But aren't all viruses like that? Eh probably. Why didn't I include this in my post?
I didn't experience this in my G+ installation back then, so I just didn't include it. As for now however, I have no idea, I have not checked. KMD link here
Is Garena a crypto miner?
Probably not, when I launch G2.0, my Cpu and GPU utilization rises by 8% and 2% respectively. Internet bandwidth is maximized though. Looking at the nominal increases I think we can all agree that having a million computers running at less than 10% capacity for mining is inefficient and the returns would be meaningless for a company like Garena. What I mean is, financially the gain that garena gets from selling the bitcoin they get from 10% utilization systems would be pretty meaningless in terms of their entire financials.
But hey, if you have a KMD, you can just make it so that cpu and gpu measures will return 5% utilization right?
What is GarenaPlatform and what don't you just turn it off.
The beautiful thing about G2.0, is it split the old systems of G+, which was only one process, into like 4 or so. One of these is Garenaplatform, which is essentially the launcher itself. I use essentially here, as it isn't really the launcher, but its a prerequisite for the process of the launcher, without it the launcher wouldn't even startup. And when you startup Gplatform, you have to give it access to make changes in your harddrive, so yeah, fuck you.
You can't turn it off, because don't play the fucking game.
Why not change regions?
I live in Southeast Asia, the closest countries with non-Garena owned servers are OCE, JP, KR (I think). I'm lucky to know how to read write and speak japanese so I can play in JP right? Yeah sure, if I'm okay with play on ~500 ping stable. Moving from 20-500 is literally unplayable. I would imagine OCE is around the same. KR is kinda hard to check since you need a Korean phone number to sign up, so I have no idea how to check my ping there.
Why is Garena there?/Is garena really the only distributor for lol there?/why is rito not doing anything?
Many south east asian governments have made it really hard for foreigners to open up businesses here. They have things such as a certain percentage of share holdings have to be owned by a citizen of that country, or higher tax percentages for foreign owned companies, and many other legal shits. It just doesn't make financial sense for Riot to be the distributors in SEA, they'll make money sure. But the amount of money you make in relation to the stress (of governments and the ecosystem of the countries) and the work you have to put in, probably isn't worth it according to Riot's estimates. Garena has established a monopoly on game distribution in SEA (if we dont take into account Steam, but Steam is like, don't even bother). There is literally no other company that can distribute the game. Riot isn't doing anything, because Tencent owns rito and garena. So it isnt that garena is under rito because theyre publishing the game they made, but they're more like sister companies now. For riot to do something, they have to look up to tencent, and tencent to look down to garena. Not happening.
Garena didn't change loot rate on (the last patch)
yeah, fuck you I guess. I've gotten 60+ 400BE shards (or whatever the lowest tier is) since the new system and got like 5 of the highest.
Garena doesn't even have good infrastructure for its events
Yeah, every year they try to make this big event that's supposed to be a year end tournament thing for every region. Every fucking year, the venue they get is too small for the amount of people that come in/tickets they sell. Literally, please fire whoever is running your events programs and planning. Now, I don't watch their streams (like the local LCS, or whatever garena calls it), so I can't talk about that.
On nepotism and garena hiring "morons"
Yeah, you basically have infinite power in garena if you know a GM (they're like mods). GMs will ban whoever the fuck tries to destroy this image of garena being an all beautiful, can-do-no-wrong company. Also if you give them a name, they'll ban that name on the spot. Here's the fun part, they ban whomever their friends say, but not actually toxic people. OF course there's an overlap between the two somewhere, but that fact that GMs ban on account that family/friends telling them is, oh boi, fun. Then again, what do you expect? Garena only pays minimum wage to its workers, about a small increase for (local) top management (idk about actual TOP management). Even when they make millions a month. Can't really expect the employees to work harder than now.
Servers randomly die for long intervals.
Yeah, it happens. Not as often as back then, but it still happens. It happened last month, servers died for like an entire day, because of a TF bug or some shit. Unlike Riot, garena doesn't give like compensation for downtimes. I really don't care. But I guess it looks bad when the other company does and you dont.
Garena has a built in live chat
I actually have no qualms about the live chat. I used it waaaaaaay back then, from like 2013-2015. I had no issues then. Idk about now, since they moved to g2.0, I've been using other things.
But yeah, there is a button for the support team. It's just a button, no one is there ever.
Just use manual patch you fucking retard.
I did use manual patch for the most recent patch. I applied the patch properly, and yes, I did apply it properly I followed the instructions on their site, and the shit I saw on my monitor was the same as in their site. I open up g2.0 after the manual patch, yup, still need to update haha what a jokester gotem
Garena doesn't allow API.
Yeah, they have this mobile app that essentially works like opgg. I say essentially, since it doens't really work. I don't use it, so Idk.
I thought we were talking about the champion Garen
We'll have a seperate post for that. But I can't really check rn, SINCE LEAGUE IS UNPLAYABLE
Levi went to NA to escape G2.0
honestly, this is probably true. Good for him.
yeah garena doesnt do shit about what is otherwise punishable behavior. But you soil the name of garena you will be banned on sight, like pre-freedom Tyler1
What is garena?
just imagine steam, but shitty. I mean, really shitty.
Why dont we reverse engineer garena and update/make it opensource so we can patch/play without it.
You need to be logged in to garena to log in to the lol servers. So you only have one login id for garena and the game itself. The very game launcher itself is modified so that you don't type your id/pass when the client opens. The lol client connects to your g2.0 and uses the same credentials for your lol login. So without garena, you're not connecting to the lol servers
Is garena mordekaiser?
they should honestly just make a garena mordekaiser skin
I fail to understand why riot keeps allowing garena to ruin their reputation.
50 percent of something is bettern than a hundred percent of nothing. $$$$. refer to the answer above why garena is the only disributor in SEA and why rito does nothing Why does league need to be launched by Garena anyways? Did Riot sell the rights to Garena or something? Why would they even do that? Riot, before they were bought out by tencent, licensed the game to garena for publishing in the SEA region. refer to the answer above why garena is the only disributor in SEA and why rito does nothing.
is Garena a real server, that's my question
its more like a concentration camp
Does garena block you from playing in other regions? are you isp blocked?
Actually no, I can play in NA, EU, JP, OCE, KR (technically) to name a few. IF I can stomach moving from 20 ping to ~500+, sure.
What if ur computer is just shit specs hurhur potato
I have an i5 8400, and a 1070. Which is pretty potato by today's standards. Maybe I should upgrade. yeah.
Have you tried reinstalling?
yes, same problems. I did a clean wipe of my computer to redl everything early january 2018. same problems persisted
End of wall of text
Another redditor messaged me about what Garena was downloading in the background on startup. Apparently every time the client needs an update, it redownloads all of the files it needs to function. Instead of only downloading the changes that the update brings, it redownloads even the things that were unchanged. So if you look into your garena folder there are a bunch of "2.0.xxxx.xxxx" folders with the same files. These folders are the different version of g2.0 that you've downloaded.
So let's say I'm on G2.0 build 1.0.0, everything is working fine, very good, the contents of this build are packets A, B, C and D. However garena rolls out G2.0 build 1.0.1, because they needed to add an image asset. A reasonable person would tell you, well, just download the image asset then apply it to the install folder. No, Garena, makes you redownload packet A,B,C and D, and then the image asset. So you're left with 2 copies of packet ABC and D.
It feels like garena is trying to beat riots meme of being an indie company. Holy shit. A five year old that knows how to code can make something better.
submitted by garena_suk_kraceiyw to leagueoflegends [link] [comments]

How a Web Company developed the Game about Web Companies using Vue.js instead of Redux and MobX

How a Web Company developed the Game about Web Companies using Vue.js instead of Redux and MobX
Hey! It’s been almost 15 years since we started to create and develop web services. You might have heard about them, given them a try, or even be an avid fan, but that's not the point.
We had two well known products on the website building market — uCoz and uKit site builders. Over 90% of registered website creators never got down to creating a website, and this gave us the ambition to create Web Tycoon with the two and a half people on the team that had some game development experience. Not that this was a perfect launchpad for releasing a game about web industry… But you get the idea.

Start of the Winding Path

59,845 backend strings and 65,675 frontend strings coded. More than two years of development, failures, dead ends and seven interface options.These are the trials that we have experienced, though it may haunt the dreams of some team members for a long time.
Why did the people behind a company that focuses mainly on site builders all of a sudden take on a task to create (successfully!) a multiplayer online strategy, even though it’s industry-related, about sites and webmasters?
At some point we realized that uCoz, as a product, started to get out of date. This served as one of the reasons to create a fresh solution, uKit. Which would be okay if the underlying problem hadn't been more serious and hadn't rooted in nothing other than patterns of human behavior. It doesn't matter what website builder we are talking about, be it uKit, uCoz, Wix, Tilda, Jimdo, LPmotor or any other. The majority of registered users will never create a site. This fact is very easy to check, just compare the number of registrations (without bots) against the number of working domain names/active clients.
Why is this so? It’s a good question that we tried to tackle by doing feedback surveys with our and competitors' customers on the phone. “I’ll do it tomorrow.” “Next week.” “Everything is great and user-friendly, but there’s no time for it right now.” The same stuff people say when they buy a gym membership and never show up to work out.
That’s when a simple idea emerged. What if we try to retain at least a part of this audience by inviting them to play a site building game? After all, we have already paid to attract their attention.

Everyone Dreams of Making Their Thing into a Game

No one is going to believe me entirely, but making a personally relatable game wasn’t the key motive. Although the tale is as old as time, “I’m a musician, let’s make a game about musicians!”, “I’m a game developer, let’s make Game Dev Tycoon!” (there is a ton of such examples, especially in the indie genre), this was not the case.
Game Dev Tycoon is a clear success story. It can be seen from loads of copycats and extension to mobile platforms. There’s a big difference between us (different mechanics, different setting), yet it's what Web Tycoon is most often compared with.
Game about Web Companies

Hitting the First Stumbling Block

It was all settled, we were positioned to create a game. I’ve already mentioned our staff in the intro paragraph and how our teams were busy with existing projects, so it can be understood how it didn’t make sense to distract them. What did that mean for us? It meant we had to outsource the work to professionals. This was our first real stumbling block.
First of all, we made an honest effort to hire a capable game development studio. Luckily, industry friends and fellows gave us a few pointers on where it was worth going to. Everyone we talked to liked the project concept, and game studios were happy to take the job.
Here are a few obstacles we stumbled upon next:
  • Yeah, we admit it, our game designer blew it off. “Good luck with your project!”
  • Want a browser game? No problem, we’ll build it with Unity. It’s not an issue that each user will need to install a browser plugin (back then it was the only available option), everyone has it!
A chunk of our budget was shelled out to buy game design documents prepared for us by two studios. The output was quite hefty. A great deal of work was done, no one's arguing this. But what was delivered to us was a very different idea. This proverb describes the situation at its best, “If you’re a hammer, everything looks like a nail.” It was evident that people are used to doing things in a familiar way based on their established practices for GDDs, and generally dislike getting off the beaten track.
But now that I think about it, something good did come out of this. This period of wandering from studio to studio helped us decide on one incredibly valuable thing, the project name. The original code name was uWebmaster (after all, the game is about a webmaster, plus our company has a custom of naming products using the “u” prefix). Next, a more relevant idea — Internet Tycoon — came up. This later on transformed into Web Tycoon.

Second Stumbling Block, Switching to In-House

When we realized that the design studio thing was not working, we took the decision to handle it in-house. Then the lengthy hiring stage started. We were searching for a key figure for the project, a game designer. Someone who could grasp the concept, was passionate about this genre, qualified for this kind of work, and all of those sorts of things.
I don’t want to go into much detail here, the topic of who the game designers are is far from being simple. It’s controversial how to, if at all, write GDDs. There is even controversy around if a game designer should play the game they create while still being a manager. That's a matter for a separate and flame-war discussion. Let's just say that to date the project and the team has survived four game designers (including a junior designer) due to varying reasons.
The team recruitment was anything but easy. For a long time, the game’s only representative was a game designer (one of the four mentioned above). The main reason for this was the “leftover principle” and necessary high requirements. Well, first of all, the developers were needed for the main project, and they were recruited quite successfully for it. However, we couldn’t seem to hunt down a technical director. Of course, that was not good. If you take a decision to build a full-fledged game team, be sure to go the whole way. Understandably, we kept stumbling upon various staff issues for a long time.
When the technical director was finally found, he was a Jack of all trades. For a long time he was a team leader, an architect, and a regular worker. It was quite a challenge for us to fix the employee situation. It took us about six months to finally form a full-staffed team. The trickiest part, oddly enough, was to find an illustrator. Surprisingly, our office manager filled that position.
Summing up this part of the story, we can say that our game team fully established two years ago. There was someone for any task, be it designing interfaces or writing code. They even introduced scrum a bit later, which had been a regular practice for the rest of the company by that time.

Design and Interface

The game now looks like this:
The interface is quite unusual for a game, and some people might find its look not really exciting. But that’s a deliberate choice. At first glance, it appears more like a web portal rather than a game.
When I asked friends to take a look at the screenshots, I often heard something like “Isn’t it an admin page?”, “I thought it was someone’s stats, not a game.” Those who belonged to our target audience loved the interface right away. They wanted a truly authentic thing rather than something cartoonish. Though we may lose some casual gamers because of the chosen visual style, we believe in its “clean and straight-to-the-point” design.
What finally made us believe that a game doesn’t have to look typical was Football Manager. A simulator may not look gamesome but can still be a success. The genre makes it possible.
After the style was selected, we worked out a few variants of UI design. Below are some alternative solutions offered by different designers.

AI Is Always Better

Gamers love skins and cosmetics. We haven’t integrated them to the game, but have already learned how to turn players' photos into avatars. The most interesting part is that it happens thanks to an innovative approach to machine learning and involves training models without using datasets.
An avatar is not transformed by means of picture stylization like it’s done in Prisma and other similar services. Instead, it’s generated from the elements of our avatar builder. Even though a machine cannot outdo humans when it comes to photo vs avatar similarity, our AI has reached the results as good as people can produce, which we believe is a success considering its initial task.
We plan to continue developing this technology and will keep you posted about the results. If you can’t wait to play around with the avatar builder, DM us and we will give you this opportunity :-)

Going Mobile

The closer we were to the release, the clearer it was that the game would look great on mobile devices. Sometimes even better than on desktop. At the same time, our desktop players seemed to make a perfect audience so far. They were actively discussing IT stuff in the game chat, making bots for game automation and exploring our undocumented API.
The game was initially developed with the intention to create a browser game first, test its mechanics and balance, and then build native apps. This wasn’t supposed to take a while thanks to the embedded API, but that’s not how it turned out.
In the end, there was no time and budget left to implement this beautiful plan. Moreover, almost all of the publishers we reached out to were mostly interested in a mobile game and asked to came back once it was ready.
We needed some kind of compromise, so the team built iOS and Android apps with Cordova in a matter of two months. It’s obvious that the result wasn’t flawless (decent though) but it allowed the game to be played quite smoothly. Overall, it was a good chance for us to check if the mobile users were going to like our product.

Issues with App Store

It was a bit of a struggle to get our mobile app show up in the App Store. First it was rejected with a comment like this, “You are a web application, so your users can open it in Safari.” But we fixed this eventually.
Then, we had to rename our our eye-pleasing game currency from Bitcoin to Webcoin to comply with Apple’s requirements. To be fair, guys from Apple are right and this name might actually be misleading for our users. But the new one seems to be giving a different vibe to the game.

Technical Stuff

Migration from React and Redux to Vue and Vuex

We are obviously treading on thin ice by bringing up this topic, so here’s a disclaimer first: we don’t try to impose our views on our readers and will agree if you say we could have made it work without any migrations. We just want to tell the story of how it was and describe the reasons for our choice of technologies.
The first revolution in the game creation process, even though a peaceful one, was our switch from React and Redux to Vue and Vuex.
Inside the company, we try to develop our products using the same stack of technologies. First of all, it’s a matter of gaining expertise and it gives us an opportunity to quickly transfer employees from one team to another. At this moment, we mostly use NodeJS, React, and MongoDB.
It was quite daunting to develop a game that has lots of data and relations with NoSQL. In the end it took us a week to migrate there through blood, sweat, and tears, but we’ll get to that.

Why We Moved from React to Vue Halfway Through

A new game designer changed the game’s core mechanics, which resulted in a major makeover of most of the interfaces. We created a prototype of the new mechanics using Vue, the reason for this choice being the low threshold of entry. At this point we had already worked out, and started, introducing a vector system of traffic, income and energy calculation. Before, the data had been stored in the database and we hadn’t taken the speed of data change into account.
At first, we used Redux together with React. The store was growing in size very fast — each time a player did something to a game’s site, it created a new record. This led to the mutation of the store and recalculation of getters, which contained complicated formulas of traffic and income, so the whole thing got laggy as hell.
Yeah, we could have gone with MobX, could have updated our calculation formulas, but the team was too focused on making major changes to the core mechanics at the time. It just didn’t happen. In Redux, we tried to fix this by connecting more than one store, while out-of-the-box features in Vuex allowed us to create any number of submodules without any hustle.
We also loved Vue’s syntactic sugar and flexibility. For example, in order to set up regular updates for any component value, instead of the computed property
foo() { return bar + baz; } 
we write
foo() { return (this.oneTick, bar + baz); } 
A little bit of magic is hidden in the this.oneTick property, which is reactive and updates once per second bringing up a component rerender in case the result of bar + baz is changed.

Database Migration

Speaking of the backend, we made a small migration and a pretty big one.
The project was first made with MySQL because we thought that it was simple and quick, and that relations and other perks were not necessary. Then we grew up and easily switched to PostgreSQL.
The more significant, and difficult, objective was our move to MongoDB. MongoDB was chosen due to its better scalability and performance. There were many more problems during the second migration even though we used an ORM. However, it took us only an hour to enable replica sets and automatic failover.

A Few Words About Publishers

Let’s start by saying that we are waiting for them. At this time the only one that has believed in us is Mail.Ru, a major Russian internet company, and we are grateful for this opportunity. Very soon we will learn how popular our browser game is with their audience.
Clever books and podcasts say that you should go to publishers somewhere at the halfway point rather than when a game is ready to be rolled out. That’s exactly what we did — our team started building bridges long before the release, which also included our trip to the DevGamm conference last November.
What we expected:
“Yeah okay, just change this and that, and we will be happy to try your game.”
What feedback we got instead:
“That’s great — fresh and non-standard, with the interesting setting, just come back as soon as the game is released and has some has monetization functions in it.”
All in all, the theory let us down. When we tried to find out why, the answer was: “Your game is different, so…”
Frankly speaking, we don’t see so much non-standard in the game, but they know better.
In general, we received positive feedback from the game industry reps. The market appears to be oversaturated with those kill-a-dragon and conquer-a-castle kind of games. Though, it might be just our personal impression.

In conclusion

So, that concludes the story of our journey to the soft launch. This is not a case of “we know for sure it’s going to be successful,” and it’s still a little too soon to call it a success at this point. Your opinion is important and we will be glad to get feedback and questions in the comments.
And welcome to the Web Tycoon:
Google Play
submitted by Zoranth to vuejs [link] [comments]

The altcoins I'm buying after (or maybe just before) the fork.

Let me preface this by saying I do not own these at the moment (other than one, which I'll explain below). I am not hyping anything or shilling because I hold bags. I don't. I'm almost entirely BTC at the moment. Also, this is my personal opinion and plan, which I'm sharing since I think this is one of the things everyone is thinking about right now. I'm not saying I'm an expert, I'm not telling you I'm right and you should definitely listen to me, I'm putting this out there to try to start a productive discussion around what I think are promising projects. Also, just because I don't list your favorite project doesn't mean I think it's bad or worthless - it might be a little esoteric for me, or I really just might not know much about it, there are a lot of cryptocurrencies out there. I focus on those I know about, which I think have practical, understandable use cases and which I think have a reasonable shot at adoption.
I am also not going to be short term trading - I am going to put a substantial amount of money (>10k, putting my money where my mouth is) into an alt portfolio of those coins/tokens I think will be around and worth more in a year from now. This is not about what coins/tokens I think will spike for quick gains after the fork.
Yes, I've posted about QTUM before, and yes, I owned it at the time. I don't right now. QTUM is the world's first Proof-of-Stake Smart Contracts Platform. Ethereum is working on implementing Casper (its proof-of-stake), but you can already stake QTUM. The platform, as it exists now, marries the UTXO technology from Bitcoin with the Ethereum Virtual Machine (EVM). There are a lot of legitimate gripes about the EVM and the programming language required (Solidity) from developers, and QTUM is in the process of building an x86 virtual machine which will make it easy to build smart contracts on the platform in just about any programming language - which I believe will make it the most appealing to developers. QTUM has announced there are over 20 projects being developed on the platform, the names of about 10 of which have been released. My previous post is here, which I think is a good place to find out a ton more information about what they've accomplished recently and why the tech is appealing (read the comments too if you're really interested) I think these guys are pushing it forward on the tech, and I don't see why, with continued adoption, i.e. projects building on the QTUM platform, this can't rise from $10 to $30, if not $50 or more. The best case scenario, in my mind, is an Ethereum like rise from $10 on. Also, while other projects have taken an absolute beating in fiat terms over the last two months, QTUM has, for the most part, held its value right around $10 and seems to have an impressive floor around that level. So the downside doesn't scare me too much - if it's lasted at $10 through the last few months, I really don't see a near term scenario where it goes to the $5-8 range barring a black swan event for all of crypto. Also, I will mention it, but anyone ignoring all the progress and development this project has made in terms of tech and adoption because of the 9 month old he-said/she-said accusation that the founder Patrick Dai is a "scammer" is... at best, completely uninformed, and at worst, truly intellectually lacking, in my opinion. Also, I don't really understand why QTUM has 1/3 the market cap of NEO - I don't mean that as a hater, I would love to understand why people like NEO so much more!
2) OmiseGO
Lot of ups and downs price wise with this one in the past, but the thesis here is just based on the very understandable value proposition (stake your coins and get revenue based on the transaction value that occurs on the platform), and the Omise parent company, which is going to fully integrate the OmiseGo blockchain into its existing infrastructure when it's ready. One of the big problems with altcoin investing is that we have no clue whether any of these things are going to get any level of adoption whatsoever. One of the reasons I like QTUM above is the 20 apps already building on it - maybe it doesn't mean THAT much, but it's more than most have to show for themselves, and it could be a sign that it's just the beginning. Omise parent company is processing tens in millions of USD transactions a day. They have significant partnerships, they have hundreds of thousands of touch points, they have a partnership with McDonalds, etc. First, this means there's already built in adoption for the OMG platform, and second, it shows that these guys know how to get their products adopted. They've already proven it. A while back, I posted something about the price potential with OMG which sparked a solid discussion based on all the information we have now. It's worth checking out if you're interested. ( Combine what they have going already with the whitelabel potential in the future, and I think the upside here is very big. To be clear, an essential component of this investment will be ultimately staking your tokens when the OMG platform launches. If this gets to a point where staking a single token generates $4 of income, which seems reasonable, I think the coin itself becomes worth at least $25, possibly much more.
3) Monero
The de facto privacy token. I understand many will argue with me here about how there are so many other good privacy coins/privacy projects, but Monero is the Bitcoin of privacy coins. First mover advantage, the name people will find out about first. I think that as cryptocurrencies and blockchain technology become more mainstream, and people understand what they do, how they work, etc., privacy coins will become more appealing. I don't think most people understand how much of what you do with Bitcoin is traceable and viewable and all that. I think Monero will be there to fill that void. A store of value (and possible means of value transfer) with more privacy features just makes sense to me.
4) Factom
Factom just has such a practical use case. "Factom is the first usable blockchain technology to solve real-world business problems by providing an unalterable record-keeping system. By creating a data layer on top of the Bitcoin blockchain, Factom’s distributed ledger technology secures millions of real-time records in the blockchain with a single hash using cryptographic isolation. Businesses and governments alike can use Factom to document their information so that it cannot be modified, deleted or backdated. Factom’s technology decentralizes record keeping by ensuring that the integrity of stored data remains intact, providing complete transparency, while at the same time maintaining user privacy in an increasingly digital world." We live in a world filled with a lot of fraud, deception, and corruption, and a lack of transparency. People want transparency now more than ever. Corporations and governments using Factom technology to ensure accurate, unalterable records would be very appealing for themselves and to the masses, I think. Also, adoption: Factom's protocol already has 135,329,597 Records/10,685,419 Entries. Not a ton, but it's something. Most have nothing.
5) Everex
Everex combines 4 major financial services (transfers, payments, fx and lending/credit scoring) in one wallet product, which is based on tokencash (digitized fiat currencies on blockchain). I am not calling this an "OMG KILLER!" because that is really dumb and I wish people would stop saying it. The reason I like this project is because of how much it's doing in one wallet. Yes, the SE Asia payments space is very crowded. But Everex is not just a payment company, or a 'remittance' company, because remittance, while helping people to move money from A to B, still operates in cash that does not solve financial inclusion problems, or improve economic development or access to credit (which are Everex's goals, and why I like it so much). Nor is Everex just a Microlending company. Yes, there are other microlenders in SE Asia, but most of them aren't blockchain projects and don't offer the other services Everex will offer. Projects like MicroMoney aren't blockchain projects - they are traditional lenders that heard about blockchain a few months ago and are trying to ride the wave. Everex is being built from the ground up to take maximum advantage of blockchain technology. They also already have a working product, and the whitepaper is very impressive ( Finally, it's important to note that Everex will use a portion of the revenues it makes to buyback EVX tokens, ensuring that if the company is profitable, the value of circulating tokens will go up. This one is riskier in terms of adoption, because yes it is a crowded space, but I'm hoping the suite of services they provide together by leveraging blockchain tech will make it one of the most appealing options in the space. Also, it currently has a market cap of only $27 million, so I think there's solid room to grow. Finally, they did a pilot with something like 50 foreign workers who need to remit funds back to their home country, and Everex was able to save them over 7% as compared to traditional remittance methods. I would use a product if it could save me 7% on transactions that I absolutely need to make.
6) AdEx
The online advertising market is pretty crazy as far as how it works. It's also absolutely enormous. But you've got all these different ad exchanges, supply side platforms and demand side platforms, advertisers bidding for placements, ad publishers accepting bids, end users sending confirmations of the impressions back, yadda yadda from what I understand the whole thing is very inefficient (I have a friend who works in digital advertising and has told me how absurd the whole process is). AdEx seeks to basically simplify the relationship between all the parties involved and eliminate all that complexity and inefficiency, creating savings for the advertisers and publishers and allowing for better privacy for the end users, plus better recordkeeping and reporting, etc. I'm investing less in this one, as with Everex, since it is definitely more speculative, but it's an enormous market and if AdEx is successful, this is game changing with enormous demand.
And finally, my moonshot lovechild.
7) Xtrabytes (disclaimer: I own this. In fact, I own enough of it that selling it all would be somewhat detrimental to the price as the current volume is fairly low. This is my long long term hold that I stashed and don't even really consider selling. And yes, I'll be buying more at the current level.)
Xtrabytes is a blockchain/smart contract/dapp platform with an entirely new consensus method called Proof-of-Signature, and an entirely new algorithm called Zolt. Yes, I've written about it before (extensive info: Yes, I own it. Sure, call me a shill if you want, it's a project I believe in which I think has one of the best risk/reward propositions in crypto right now. Xtrabytes' new consensus method provides better security than PoS (no 51% attacks) and better efficiency than proof-of-work. They are also working on what they call DICOM which will allow for building on the platform in any programming language, which I think is appealing to developers.
I'm not saying it has the same kind of backing and organization to match these market caps right now, but the last projects I know of to introduce new consensus methods were IOTA (Tangle, and 1 billion market cap), NEO (delegated Byzantine Fault Tolerance, and 1.7 billion market cap) and Cardano (Ouroboros, technically a PoS variation that is provably secure, 600 million market cap). Other blockchain/smart contract/d-app platforms like QTUM and Lisk are over 500 million. Stratis, Waves and Komodo are between 250 and 300 million. Even Metaverse ETP is at 75mm.
Xtrabytes market cap is 6mm. Yes, there is some backstory drama to this coin. You can read all about it and decide for yourself. But the token is currently trading at about $.015 (1 and a half cents USD). There are 500mm out there, but in Q1 2018 when all nodes are staked, the circulation will be cut to 100mm. In my mind, that is a potential 5x right there assuming the market cap is stable. If the developers can pull this off and demonstrate the advantages of PoSign technology, I think it would deserve to be at a bare, bare minimum a 50-60 million project on a relative value basis, which would be a 10x. This is earlier stage investing, it's very speculative, but with that comes much greater upside potential. If this were to become a 300mm coin in a year from now, that would be a 50x. Crazier things have happened.
Hope this wasn't a complete waste of your time, would love constructive feedback from the community. Thanks everybody.
submitted by CryptopherWalken to CryptoCurrency [link] [comments]

[META] New to PC Building? - September 2018 Edition


You've heard from all your gaming friends/family or co-workers that custom PCs are the way to go. Or maybe you've been fed up with your HP, Dell, Acer, Gateway, Lenovo, etc. pre-builts or Macs and want some more quality and value in your next PC purchase. Or maybe you haven't built a PC in a long time and want to get back into the game. Well, here's a good place to start.


  1. Make a budget for your PC (e.g., $800, $1000, $1250, $1500, etc.).
  2. Decide what you will use your PC for.
    • For gaming, decide what games and at what resolution and FPS you want to play at.
    • For productivity, decide what software you'll need and find the recommended specs to use those apps.
    • For a bit of both, your PC build should be built on the HIGHEST specs recommended for your applications (e.g., if you only play FortNite and need CPU power for CFD simulations, use specs recommended for CFD).
    Here are some rough estimates for builds with entirely NEW parts:
    1080p 60FPS ultra-settings modern AAA gaming: ~$1,200
    1440p 60FPS high/ultra-settings modern AAA gaming: ~$1,600
    1080p 144FPS ultra-settings modern AAA gaming: $2,000
    4K 50FPS medium/high-settings modern AAA gaming: > $2,400
    It's noted that some compromises (e.g., lower settings and/or resolution) can be made to achieve the same or slightly lower gaming experience within ±15% of the above prices. It's also noted that you can still get higher FPS on older or used PCs by lowering settings and/or resolution AND/OR buying new/used parts to upgrade your system. Make a new topic about it if you're interested.
    Also note that AAA gaming is different from e-sport games like CSGO, DOTA2, FortNite, HOTS, LoL, Overwatch, R6S, etc. Those games have lower requirements and can make do with smaller budgets.
  3. Revise your budget AND/OR resolution and FPS until both are compatible. Compare this to the recommended requirements of the most demanding game on your list. For older games, you might be able to lower your budget. For others, you might have to increase your budget.
    It helps to watch gaming benchmarks on Youtube. A good example of what you're looking for is something like this ( Take note of the resolution, settings, FPS, and the specs in the video title/description; ask yourself if the better gaming experience is worth increasing your budget OR if you're okay with lower settings and lowering your budget. Note that you won't be able to see FPS higher than 60FPS for Youtube videos; something like this would have to be seen in-person at a computer shop.
  4. Make a build on If you still have no idea how to put together parts, start here ( to get an understanding of PC part tiers. If you want more info about part explanations and brief buying tips, see the next section below.
  5. Click on the Reddit logo button next to Markup, copy and paste the generated text (in markup mode if using new Reddit), and share your build for review!
  6. Consider which retailer to buy your parts from. Here's a table comparing different retailers:
  7. Buy your parts! Use PCPP above to send you e-mail alerts on price drops or subscribe to /bapcsalescanada for deals.
    You can get parts from the following PC retailers in alphabetical order:
  8. After procuring your parts, it's time to build. Use a good Youtube tutorial like this ( that teach BAPC fundamentals, but always refer to your product manuals or other Youtube tutorials for part-specific instructions like CPU mounting, radiator mounting, CMOS resetting, etc. If it everything still seems overwhelming, you can always pay a computer shop or a friend/family member to build it for you.
    It might also be smart to look up some first-time building mistakes to avoid:
  9. Share your experience with us.
  10. If you have any other questions, use the search bar first. If it's not there, make a topic.

BAPC News (Last Updated - 2018/09/20)

Intel 9000 CPUs (Coffee Lake Refresh) will be coming out in Q4. With the exception of i9 (8-core, 12 threads) flagship CPUs, the i3, i5, and i7 lineups are almost identical to their Intel 8000 (Coffee Lake) series, but slightly clocked faster. If you are wondering if you should upgrade to the newer CPU on the same tier (e.g., i5-8400 to i5-9400), I don't recommend that you do as you will only see marginal performance increases.

Z370s will now be phased out for Z390s boards, which will natively support Intel 9000 CPUs (preferably i5-9600K, i7-9700K, and i9-9900K).

RTX 2080 and 2080 Ti benchmarks are out; they provide ~10 and ~20 frames better than the 1080 Ti and also feature ray tracing (superior lighting and shadow effects) which is featured in only ~30 games so far (i.e., not supported a lot); effectively, they provide +25% more performance for +70% increased cost. My recommendation is NOT to buy them unless you need it for work or have lots of disposable income. GTX 1000 Pascal series are still relevant in today's gaming specs.

Part Explanations


The calculator part. More GHz is analogous to fast fingers number crunching in the calculator. More cores is analogous to having more calculators. More threads is analogous to having more filing clerks piling more work for the calculator to do. Microarchitectures (core design) is analogous to how the internal circuit inside the calculator is designed (e.g., AMD FX series are slower than Intel equivalents even with higher OC'd GHz speeds because the core design is subpar). All three are important in determining CPU speed.
In general, higher GHz is more important for gaming now whereas # cores and threads are more important for multitasking like streaming, video editing, and advanced scientific/engineering computations. Core designs from both AMD and Intel in their most recent products are very good now, but something to keep in mind.


The basic concept of overclocking (OCing) is to feed your CPU more power through voltage and hoping it does calculations faster. Whether your parts are good overclockers depends on the manufacturing process of your specific part and slight variations in materials and manufacturing process will result in different overclocking capability ("silicon lottery"). The downside to this is that you can void your warranties because doing this will produce excess heat that will decrease the lifespan of your parts AND that there is a trial-and-error process to finding OC settings that are stable. Unstable OC settings result in computer freezes or random shut-offs from excess heat. OCing will give you extra performance often for free or by investing in a CPU cooler to control your temperatures so that the excess heat will not decrease your parts' lifespans as much. If you don't know how to OC, don't do it.

Current Products

Intel CPUs have higher GHz than AMD CPUs, which make them better for gaming purposes. However, AMD Ryzen CPUs have more cores and threads than their Intel equivalents. The new parts are AMD Ryzen 3, 5, or 7 2000 series or Intel i3, i5, or i7 8000 series (Coffee Lake). Everything else is outdated.
If you want to overclock on an AMD system, know that you can get some moderate OC on a B350/B450 with all CPUs. X370/X470 mobos usually come with better VRMs meant for OCing 2600X, 2700, and 2700X. If you don't know how to OC, know that the -X AMD CPUs have the ability to OC themselves automatically without manually settings. For Intel systems, you cannot OC unless the CPU is an unlocked -K chip (e.g., i3-8350K, i5-8600K, i7-8700K, etc.) AND the motherboard is a Z370 mobo. In general, it is not worth getting a Z370 mobo UNLESS you are getting an i5-8600K and i7-8700K.

CPU and Mobo Compatibility

Note about Ryzen 2000 CPUs on B350 mobos: yes, you CAN pair them up since they use the same socket. You might get an error message on PCPP that says that they might not be compatible. Call the retailer and ask if the mobo you're planning on buying has a "Ryzen 2000 Series Ready" sticker on the box. This SHOULD NOT be a problem with any mobos manufactured after February 2018.
Note about Intel 9000 CPUs on B360 / Z370 mobos: same as above with Ryzen 2000 CPUs on B350 or X370 boards.

CPU Cooler (Air / Liquid)

Air or liquid cooling for your CPU. This is mostly optional unless heavy OCing on AMD Ryzen CPUs and/or on Intel -K and i7-8700 CPUs.
For more information about air and liquid cooling comparisons, see here:


Part that lets all the parts talk to each other. Comes in different sizes from small to big: mITX, mATX, ATX, and eATX. For most people, mATX is cost-effective and does the job perfectly. If you need more features like extra USB slots, go for an ATX. mITX is for those who want a really small form factor and are willing to pay a premium for it. eATX mobos are like ATX mobos except that they have more features and are bigger - meant for super PC enthusiasts who need the features.
If you are NOT OCing, pick whatever is cheap and meets your specs. I recommend ASUS or MSI because they have RMA centres in Canada in case it breaks whereas other parts are outside of Canada like in the US. If you are OCing, then you need to look at the quality of the VRMs because those will greatly influence the stability and lifespan of your parts.


Part that keeps Windows and your software active. Currently runs on the DDR4 platform for new builds. Go for dual channel whenever possible. Here's a breakdown of how much RAM you need:
AMD Ryzen CPUs get extra FPS for faster RAM speeds (ideally 3200MHz) in gaming when paired with powerful video cards like the GTX 1070. Intel Coffee Lake CPUs use up a max of 2667MHz for B360 mobos. Higher end Z370 mobos can support 4000 - 4333MHz RAM depending on the mobo, so make sure you shop carefully!
It's noted that RAM prices are highly inflated because of the smartphone industry and possibly artificial supply shortages. For more information:


Part that store your files in the form of SSDs and HDDs.

Solid State Drives (SSDs)

SSDs are incredibly quick, but are expensive per TB; they are good for booting up Windows and for reducing loading times for gaming. For an old OEM pre-built, upgrading the PC with an SSD is the single greatest speed booster you can do to your system. For most people, you want to make sure the SSD you get is NOT DRAM-less as these SSDs do not last as long as their DRAM counterparts ( It is also noted that the bigger the capacity of the SSD, the faster they are. SSDs come in four forms:
The 2.5" SATA form is cheaper, but it is the old format with speeds up to 550MB/s. M.2 SATA SSDs have the same transfer speeds as 2.5" SATA SSDs since they use the SATA interface, but connect directly to the mobo without a cable. It's better for cable management to get an M.2 SATA SSD over a 2.5" SATA III SSD. M.2 PCI-e SSDs are the newest SSD format and transfer up to 4GB/s depending on the PCI-e lanes they use (e.g., 1x, 2x, 4x, etc.). They're great for moving large files (e.g., 4K video production). For more info about U.2 drives, see this post ( Currently more common for enterprise builds, but could see some usage in consumer builds.

Hard Disk Drives (HDDs)

HDDs are slow with transfer speeds of ~100MB/s, but are cheap per TB compared to SSDs. We are now at SATA III speeds, which have a max theoretical transfer rate of 600MB/s. They also come in 5400RPM and 7200RPM forms. 5400RPM uses slightly less power and are cheaper, but aren't as fast at dealing with a large number of small files as 7200RPM HDDs. When dealing with a small number of large files, they have roughly equivalent performance. It is noted that even a 10,000RPM HDD will still be slower than an average 2.5" SATA III SSD.


SSHDs are hybrids of SSDs and HDDs. Although they seem like a good combination, it's much better in all cases to get a dedicated SSD and a dedicated HDD instead. This is because the $/speed better for SSDs and the $/TB is better for HDDs. The same can be said for Intel Optane. They both have their uses, but for most users, aren't worth it.


I recommend a 2.5" or M.2 SATA ≥ 250GB DRAM SSD and a 1TB or 2TB 7200RPM HDD configuration for most users for a balance of speed and storage capacity.

Video Card/GPU

Part that runs complex calculations in games and outputs to your monitor and is usually the most expensive part of the budget. The GPU you pick is dictated by the gaming resolution and FPS you want to play at.
In general, all video cards of the same product name have almost the same non-OC'd performance (e.g., Asus Dual-GTX1060-06G has the same performance as the EVGA 06G-P4-6163-KR SC GAMING). The different sizes and # fans DO affect GPU OCing capability, however. The most important thing here is to get an open-air video card, NOT a blower video card ( The blower card is meant for upgrading pre-builts where case airflow is limited.
For cost-performance, go for the NVIDIA GTX cards because of the cryptomining industry that has inflated AMD RX cards. Bitcoin has taken a -20% hit since January's $10,000+ as of recently, but the cryptomining industry is still ongoing. Luckily, this means prices have nearly corrected itself to original MSRP in 2016.
In general:
Note that if your monitor has FreeSync technology, get an AMD card. If your monitor has G-Sync, get a NVIDIA card. Both technologies allow for smooth FPS gameplay. If you don't have either, it doesn't really matter which brand you get.
For AMD RX cards, visit

New NVIDIA GeForce RTX Series

New NVIDIA 2000 RTX series have been recently announced and will be carried in stores in Q3 and Q4. Until all of the products have been fully vetted and reviewed, we cannot recommend those yet as I cannot say if they are worth what NVIDIA has marketed them as. But they will be faster than their previous equivalents and will require more wattage to use. The 2070, 2080, and 2080 Ti will feature ray tracing, which is a new feature seen in modern CG movies that greatly enhances lighting and shadow effects. At this time, < 30 games will use ray tracing ( It's also noted that the 2080 Ti is the Titan XP equivalent, which is why it's so expensive. ( The community's general recommendation is NOT to pre-order them until we see some reviews and benchmarks from reviewers first.
Looks like a couple of benchmarks are out. While keeping other parts equal the following results were obtained( So the 2080 and 2080 Ti are better than last generation's 1080 Ti by ~10 and ~20 frames respectively.


Part that houses your parts and protects them from its environment. Should often be the last part you choose because the selection is big enough to be compatible with any build you choose as long as the case is equal to or bigger than the mobo form factor.
Things to consider: aesthetics, case airflow, cable management, material, cooling options (radiators or # of fan spaces), # fans included, # drive bays, toolless installation, power supply shroud, GPU clearance length, window if applicable (e.g., acrylic, tempered glass), etc.
It is recommended to watch or read case reviews on Youtube to get an idea of a case's performance in your setup.

Power Supply/PSU

Part that runs your PC from the wall socket. Never go with an non-reputable/cheap brand out on these parts as low-quality parts could damage your other parts. Recommended branded PSUs are Corsair, EVGA, Seasonic, and Thermaltake, generally. For a tier list, see here (


Wattage depends on the video card chosen, if you plan to OC, and/or if you plan to upgrade to a more powerful PSU in the future. Here's a rule of thumb for non-OC wattages that meet NVIDIA's recommendations:
There are also PSU wattage calculators that you can use to estimate your wattage. How much wattage you used is based on your PC parts, how much OCing you're doing, your peripherals (e.g., gaming mouse and keyboard), and how long you plan to leave your computer running, etc. It is noted that these calculators use conservative estimates, so use the outputted wattage as a baseline of how much you need. Here are the calculators (thanks, VitaminDeity).
Pick ONE calculator to use and use the recommended wattage, NOT recommended product, as a baseline of what wattage you need for your build. Note that Cooler Master and Seasonic use the exact calculator as Outervision. For more details about wattage, here are some reference videos:


You might also see some info about modularity (non-modular, semi-modular, or fully-modular). These describe if the cables will come connected to the PSU or can be separated of your own choosing. Non-modular PSUs have ALL of the cable connections attached to the PSU with no option to remove unneeded cables. Semi-modular PSUs have separate cables for HDDs/SSDs and PCI-e connectors, but will have CPU and mobo cables attached. Modular PSUs have all of their cables separate from each other, allowing you to fully control over cable management. It is noted that with decent cooling and airflow in your case, cable management has little effect on your temperatures (

80+ Efficiency Ratings

As for ratings (80+, 80+ bronze, 80+ gold, 80+ platinum), these are the efficiencies of your PSU. Please see here for more information. If you look purely on electricity costs, the 80+ gold PSUs will be more expensive than 80+ bronze PSUs for the average Canadian user until a breakeven point of 6 years (assuming 8 hours/day usage), but often the better performance, longer warranty periods, durable build quality, and extra features like fanless cooling is worth the extra premium. In general, the rule of thumb is 80+ bronze for entry-level office PCs and 80+ gold for mid-tier or higher gaming/workstation builds. If the price difference between a 80+ bronze PSU and 80+ gold PSU is < 20%, get the 80+ gold PSU!


Warranties should also be looked at when shopping for PSUs. In general, longer warranties also have better PSU build quality. In general, for 80+ bronze and gold PSU units from reputable brands:
Any discrepancies are based on varied wattages (i.e., higher wattages have longer warranties) or updated warranty periods. Please refer to the specific product's warranty page for the correct information. For EVGA PSUs, see here ( For Seasonic PSUs, see here ( For Corsair PSUs, see here (
For all other PSU inquiries, look up the following review sites for the PSUs you're interested in buying:
These guys are engineering experts who take apart PSUs, analyze the quality of each product, and provide an evaluation of the product. Another great website is, which shows which PSUs are manufactured by different OEMs.

Operating System (OS)

Windows 10

The most common OS. You can download the ISO here ( For instructions on how to install the ISO from a USB drive, see here ( or watch a video here ( For most users, go with the 64-bit version.
If you purchase a Windows 10 retail key (i.e., you buy it from a retailer or from Microsoft directly), keep in mind that you are able to transfer it between builds. So if you're building another PC for the 2nd, 3rd, etc. time, you can reuse the key for those builds PROVIDED that you deactivate your key before installing it on your new PC. These keys are ~$120.
However, if you have an OEM key (e.g., pre-builts), that key is tied specifically to your mobo. If you ever decide to upgrade your mobo on that pre-built PC, you might have to buy a new Windows 10 license. For more information, see this post ( The cheaper Windows 10 keys you can find on Kinguin are OEM keys; activating and deactivating these keys may require phoning an automated Microsoft activation line. Most of these keys are legitimate and cost ~$35, although Microsoft does not intend for home users to obtain this version of it. Buyer beware.
The last type of key is a volume licensing key. They are licensed in large volumes to corporate or commercial usage. You can find lots of these keys on eBay for ~$10, but if the IT department who manages these keys audit who is using these keys or if the number of activations have exceeded the number allotted on that one key, Microsoft could block that key and invalidate your license. Buyer beware.
For more information on differentiating between all three types of keys, see this page (
If money is tight, you can get Windows 10 from Microsoft and use a trial version of it indefinitely. However, there will be a watermark in the bottom-right of your screen until you activate your Windows key.


If you're interested in using MacOS, look into Hackintosh builds. This will allow you to run MacOS to run on PC parts, saving you lots of money. These builds are pretty picky about part compatibility, so you might run into some headaches trying to go through with this. For more information, see the following links:


If you're interested in a free open-source OS, see the following links:
For more information, go to /linux, /linuxquestions, and /linux4noobs.



Keyboards and Mice


Please note that the cost-performance builds will change daily because PC part prices change often! Some builds will have excellent cost-performance one day and then have terrible cost-performance the next. If you want to optimize cost-performance, it is your responsibility to do this if you go down this route!
Also, DO NOT PM me with PC build requests! It is in your best interests to make your own topic so you can get multiple suggestions and input from the community rather than just my own. Thanks again.

Sample Builds

Here are some sample builds that are reliable, but may not be cost-optimized builds. These builds were created on September 9, 2018; feel free to "edit this part list" and create your own builds.


Helpful links to common problems below:


Thanks to:


Sorry for the lack of updates. I recently got a new job where I work 12 hours/day for 7 days at a time out of the city. What little spare time I have is spent on grad school and the gym instead of gaming. So I've been pretty behind on the news and some might not be up-to-date as my standards would have been with less commitments. If I've made any mistakes, please understand it might take a while for me to correct them. Thank you!
submitted by BlackRiot to bapccanada [link] [comments]

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